Hey, just tried to get started today, have a question: Is it just me, or is the Chapel encounter in E1 impossible to beat without Cheats, Secrets, etc.?
Because you can only deal 1 damage, and there's a disciple with 2HP, you're always going to trigger a Hord spawning on Round 2 and every round after.
So by the end of Round 1, you have one enemy with 1HP left regardless of what order you target them in.
You start Round 2 with an Enemy on 1 HP and a Hord spawns in on 1 HP. You kill the disciple, (it doesn't get a turn) then the Hord Runs + Attacks. Then it's round over because all the surviving enemies have acted.
Then you start round 3, Hord at 1 HP, a new Hord spawns. You kill the close Hord. Then the far Hord acts (or vice versa, kill the far Hord while the near Hord bites your face off). Then all the enemies have acted so it's a new round.
Then round 3 you have 1 Hord on the table, and new Hord spawns...ad nauseum.
Am I doing something wrong the order of operations? Are spawns only meant to happen at the end of the Round? Are the Hords meant to stop spawning when the original ENEMIES are gone (as opposed to always spawning when any enemy is on the board)? Is the encounter just meant to be impossible on first playthrough...?
Thanks for catching that! Given the MODIFIER you're describing, I assume this is the COURT, rather than the CHAPEL?
The intent is indeed for the HORDS to stop SPAWNING after the final "original" ENEMY is killed, but reading it this long after I wrote it, it does seem poorly explained and I apologize for this. I am actually a little surprised this wasn't caught by myself earlier, or during playtesting by others.
Something always falls through in a book this size, unfortunately. I've updated the book with clarification, there! It now reads "once the original ENEMIES are dead" instead of "all ENEMIES". You can redownload the PDF to find that resolved.
Er, yes. The Court. That's all good, I continued playing in the spirit of roguelikes. Following run I managed to avoid rolling it until after my character picked up a bilegun.
← Return to game
Comments
Log in with itch.io to leave a comment.
Hey, just tried to get started today, have a question: Is it just me, or is the Chapel encounter in E1 impossible to beat without Cheats, Secrets, etc.?
Because you can only deal 1 damage, and there's a disciple with 2HP, you're always going to trigger a Hord spawning on Round 2 and every round after.
Am I doing something wrong the order of operations? Are spawns only meant to happen at the end of the Round? Are the Hords meant to stop spawning when the original ENEMIES are gone (as opposed to always spawning when any enemy is on the board)? Is the encounter just meant to be impossible on first playthrough...?
Thanks for catching that! Given the MODIFIER you're describing, I assume this is the COURT, rather than the CHAPEL?
The intent is indeed for the HORDS to stop SPAWNING after the final "original" ENEMY is killed, but reading it this long after I wrote it, it does seem poorly explained and I apologize for this. I am actually a little surprised this wasn't caught by myself earlier, or during playtesting by others.
Something always falls through in a book this size, unfortunately. I've updated the book with clarification, there! It now reads "once the original ENEMIES are dead" instead of "all ENEMIES". You can redownload the PDF to find that resolved.
Er, yes. The Court. That's all good, I continued playing in the spirit of roguelikes. Following run I managed to avoid rolling it until after my character picked up a bilegun.
Glad you got through! I hope you enjoy the rest of the game!